Category: Uncategorized

Debugging Map Quirks

These days when we process maps for gamemodes our workflow is fairly efficient. It could always be better in terms of work-flow but it’s far better than the early days of when we processed maps by literally writing code for them. Doing things on a per-map basis over the years has gotten much easier for…

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Distribution of content

Or alternatively, why we don’t just give you CS:S content. Years ago in GMod, it wasn’t uncommon to wait on a loading screen to download all sorts of content, content that often wasn’t owned by the server that was distributing it. Back then and even as late as 2012 / 13 the internet was still…

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[BB], 2019 in review

Another two years (given no 2018 post), another set of milestones reached. Like the 2017 review we’re going to look at what’s happened with more of a high-level overview as opposed to granular in-depth looks. We’re also going to pretend that some of the 2018 changes happened during the 2019 session just… because. Core BBase…

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Radio Silence

We haven’t really used this blog since mid 2018 and in some ways it’s hard to pin down exactly why; it’s more a case of I think we somewhat evolved from a blogging format similar to that of why the forums get used less and Discord is more our central point of contact. In many…

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BB’s 12th Anniversary

It’s time for our 12th anniversary, and throughout August we’re going to be giving away loads of crates, cubes and more. We’re adding additional maps, items, auras, features (including big crafting updates) and UI overhauls. We hope you join us in celebrating BB turning 12!

Upcoming Feature: Autohop Zones

So Autohop is coming, but with a twist that is to try and give the best of both worlds to everyone; both users of this system and users who won’t dare touch it. We’ve been discussing this system for a good few months, even more so since this post was made to further push the autohop…

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