Voice audio panels have been moved (when people talk) Support has also been added to make them scale with resolution. Some split zones have been modified in accordance with bug reports. Players now earn Cubes per stage completed instead of halfway / overall. This scales up slowly so the further you get, the bigger amount of Cubes you fundamentally get (until you get the total available for the map). Pantheon returns! Changed how internal stage logic works, far more flexible. Tronic has had its pre-speed disabled Pebblebuster V1 has been added. This isn't a perfect system and needs some additional work, but it seems to catch a large majority of them. Various maps have had their endings changed to better facilitate the understanding of the end of a map. This is still a work in progress so some maps that may be due this change might not have them yet as of this update. Added a fair few new surf maps. Some maps have had additional ahop zones added to them. Platinum players can no longer save a state while spectating. Removed some additional entities on mesa_revo to see if this resolves a frame drop issue. Surf has received !commands support. Various other bugfixes and additions that may have gotten lost in between other updates.