new map ideas

Discussion in 'Trouble in Terrorist Town' started by Ashman, Nov 9, 2012.

  1. Ashman

    Ashman Member

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    just went through a list of about 17 maps and came out with these, some may not be ideal

    ttt_arctic_complex - fairly large map with a few buildings and sniper towers and a large underground complex

    http://www.garrysmod.org/downloads/?a=view&id=113325

    ttt_castle_2011_v3 - may be too small of a map but quite a few rooms, would be more focused on close combat than snipers but with 20+ players may be a bit tough for traitors

    http://www.garrysmod.org/downloads/?a=view&id=123765

    ttt_forest_final - very nice looking map, very spread out but allows for quite a few different tactics

    http://www.garrysmod.org/downloads/?a=view&id=125612

    ttt_fuuk_jail_final2 - mostly corridors but spread up enough to make it not monotonous and boring

    http://www.garrysmod.org/downloads/?a=view&id=101197

    ttt_icarus_r1_a2 - same deal as above

    http://www.garrysmod.org/downloads/?a=view&id=108870

    ttt_ski_resort_a1 - same deal as above

    http://www.garrysmod.org/downloads/?a=view&id=128763

    ttt_plaza_b6 - small town plaza with a few enterable buildings in a close area and another more spread out area with another building

    http://www.garrysmod.org/downloads/?a=view&id=126715

    ttt_stadium_v2 - very big map, ideal for 20+ players but may be a bit boring with anything less due to the size

    http://www.garrysmod.org/downloads/?a=view&id=120913

    ttt_subway_b4 - relatively big map, mostly corridors with some rooms, not as many open areas though

    http://www.garrysmod.org/downloads/?a=view&id=125534

    dont know which maps if any have traitor testers or innocent objectives etc
     
  2. Teddi

    Teddi Well-Known Member Bear

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    Too big, too spread out and can cause games to last too long.

    Pretty much too small for any decent game.

    I wasn't too sold on this initially, but I decided to look into a bit further and it seems generally okay. My only general concern at the moment is the usage of the Ep2 stuff. I know Garry / MaxofS2D is working on a fallback system for Ep2, but it isn't out yet. But sure, added.

    Map doesn't flow too well, there are too many areas where it seems like you could head that way, but then just hit a dead end, not really fun and rather bland.

    You can tell this was made by a CSS mapper.

    This map reminds me of the ship as a whole and generally flows pretty good. I'll add it as it is for now. I was disappointed when I found out you can't lock people in the sauna to burn though :(

    I'm not sure how this would play out, but it seems decent enough.
    I'm removing the song the map has though.

    No

    My response: [youtubehd]3Sq941xEiP8[/youtubehd]
     
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  3. Ashman

    Ashman Member

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    So 3 maps added, better than nothing i guess with your standards, and what do you mean with subway im confused
     
  4. Teddi

    Teddi Well-Known Member Bear

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    The train does a backflip down the tunnel, which is terrible.
     
  5. Ashman

    Ashman Member

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    Think thats gmod breaking it, like the underground cars on 67thway rather than the mapper, but nevermind
     
  6. Teddi

    Teddi Well-Known Member Bear

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    Whilst you're right, the map itself wasn't that great either.
    I just found that part hilarious :v:
     
  7. Mc Diddles

    Mc Diddles <marquee><font size="3" color="blue">Justice Team<

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    Better question is why are we not including a map that has a blackflipping train?
     
  8. Elk

    Elk ecology enthusiast

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    I still think CS:S office would be good. But then we'd have two offices. :X
     
  9. Perry

    Perry The best guy ever

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    change the CSS office name to cs workspace :eek:
     
  10. Ashman

    Ashman Member

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  11. Ashman

    Ashman Member

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