Because Cpf fully updated the svn on DR and I can't really be bothered to undo half of it, have update 13! (Note, this doesnt include the shop or cubes, that would just break stuff for now) Fixed Italyrats guns not spawning Added a teleport to deluxe_final so a user can bypass a trap if they get there before a death Added a killzone to the sign on deathrun_deluxe_beta that allows bypass of the second trap Fixed the death escapism method on deathrun_pool_pre-final that would kill deaths instead of teleporting them Fixed the pool on deathrun_pool_pre-final that would teleport runners to kill them instead of killing them on the spot Added guns to the Bhop end on deathrun_pool_pre-final Disabled access to the last trap on deathrun_warehouse_final Updated Votemap to work correctly. Previously played maps now cannot be played for up to two rounds. This should help other maps be played. Added dr_bb_citadel_b1 People can now view queued songs in the F2 Jukebox menu <- Not currently working Replaced two teleport triggers on deathrun_t92_warehouse with death triggers Added guns to deathrun_t92_warehouse so the user doesn't have to blindly jump for the guns in the middle (and risk ending up with nothing) Added a teleport to prevent users from hiding under the death area on one clanNV map Added a killzone on simpsons to prevent people hiding in the stupid box that leads to the homers deathrun_tp_percolate_oreo has been re-added Replaced a teleport with a kill trigger on deathrun_blood_final. Users can now run over the roof without being teleported to their death. Added new shotgun for platinum. You can only gain this shotgun upon completing the level. This is to help counter the SMG's inaccuracy at short range. <- Removed for now Added map deathrun_mix_madness to map rotation Removed map deathrun_skjail_v3 from rotation. deathrun_escape_final removed Removed the Pirate Trail. Deathrun_Rooftops_Final has had it's teleports changed. Instead of going from the maze to the water area, you now teleport inside the building, giving death an extra trap. Added a kill area to the area above the spikes on deathrun_labrats Two new models added (Faith from Mirrors edge and Master Chief) Added map deathrun_ultimatum_final_v1 Added map deathrun_decimate_finale Added map deathrun_yorksrun_final Added map deathrun_tribute_final deathrun_underconstruction_v6 removed. New effect added for guns Fixed 3 player autobalance bug Fixed some common errors Fixed log error messags for spectator. Platinum can now spray again.
Thats a very nice update, glad to see that the 3 player bug thing is fixed too. Edit: Just a shame that it got screwed up lol... D:
Yeah it is. But I'm lookin forward to new gamemods myself dr has gotten to be on the edge of boring for me. Once you die, there's nothing to do.