There's way too many changes to actually list here, but for the main ones and the sake of clearing my changelog, here's a few This isn't all of them, just the more relevant ones and ones that were actually written down :v: Release for GM13. BBase A maintanance mode feature has been added. This will kick all players (apart from a few) and lock the server down. All panels have been updated to use the new derma system. Removed Alienswarm playermodels / materials Updated the file path loading to use the new GMod format. The entire F1 menu has been redone so it can remain within BBase and not require any external files in other gamemodes. Added BB.HelpID (Client,String argument). Use this to add a Help page in the F1 menu for that gamemode. "Account Link" has been changed to "Account Register". The entire account link system has been removed from BBase. It is no longer possible to link forum accounts to steam accounts unless you register a new forum account. The F1 Menu now uses silk icons shipped with Garrysmod. Silk Icons have been removed from the Fast Download system (approx. 8-10 files removed). Water effects have been moved to BBase. Added bb_damagesounds - controls if damage sounds should be enabled or not. Added bb_deathsounds - controls if player death sounds should be enabled or not. All fonts have been updated to the new format Achievements now have sounds to accompany them Amen2 Amen will now automatically filter out any users banned for hacks when using the ingame bans browser The DListView that contains all players is now located on the Player Information tab only. Admins and above are now able to control if they're in silent mode via the Player Information panel. Fixed an issue where all players could be muted when applying Voice Mute. Amen no longer announces the SteamID of admins. The punishment system has been consolidated somewhat in terms of the backend. Punishments now have a translation system for when they're announced. This means it will display the correct messages to both users and admins when action is taken. When a person is punished and time is a criteria, the time will appear once the punishment has occured. Chat mute has been redesigned and is now far more efficient in terms of performance (now only checks at initial spawn / when someone is muted) If a user is voice / chat muted when they first join, they will be notified why and the duration remaining. If a player tries to talk whilst muted, they'll recieve an error with the duration remaining. The AMen2 panel will now correctly read / set silentmode correctly. SQL Checking time has been reduced from 15 seconds to 5. The panel now fires a slightly extended query for when getting the list of punishments on the fly. This should reduce some server processing load When punishments are requested for admins usage, they are now sent in order of expiration.