Surf Update 10.3

Discussion in 'Surf-Skill' started by Teddi, Aug 7, 2019.

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  1. Teddi

    Teddi Well-Known Member Bear

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    There's been several changes made over the past few months that haven't been documented, so it's probably almost worthy of a full update itself.

    • Added the ability for Platinum Members to quicksave / quickload their position
      • This saves position, angles and velocity. If you're on a run however quickloading will stop your time.
      • The commands can be found in the F1 Menu within the Platinum section
    • Platinum Members now have active to a dynamic flashlight which attempts to illuminate the area based around their crosshair.
    • Various maps have had their spawns / zones positions altered / modified. This is partially in preparation of split run pbs, for quality purposes and general optimisation purposes
    • Because it was mentioned in the last update, surf races are nearing completion.
    • Added surf_whiteout to easy
    • Added surf_frost to easy
    • Added surf_fornax to easy
    • Added surf_garden to easy
    • Added surf_pantheon to easy
    • Added surf_intereference to easy
    • Added surf_shoria to hard
    • Added surf_happyhug to hard
    • Added surf_klue to hard
    • surf_mesa_revo has had stoptimer entities added to the unintended skip areas
    • Removed some obnoxious white zones on surf_whiteout
    • Moved various teleporter end points on surf_progress_fix to better assist players with overall times (and remove downtime)
    • Fixed an issue where if the user was opted out of seasonal timetrials, it would give the impression that they also couldn't get all-time records
      • Players were still eligible and earned records.
    • Added clearer information as to when the user is in an ahop zone
    • Added improved lag-compensation for when a user is in an ahop zone
    • Cabbage in surf_vegetables no longer has an ahop zone
    • Players when they rejoin / stop spectating that have completed the map will now correctly show as having completed the map.
    • Added !reset. Does the same as !r
    • Added surf_reset. Does the same as !r but is bindable (if you don't want kill bound).
    • Caused completion zones / block zones to have a hard defined limit at which they render at.
    • Added a new wall type - bb_blockzone. This is a solid black element which players cannot see through and will collide with.
    • Market system has been enabled for Surf
    • Other otherwise minor bugfixes.
     
    Last edited: Aug 7, 2019
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  2. Teddi

    Teddi Well-Known Member Bear

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    For what it's worth I suppose, various of the planned changes have made their way to Hard, but a few more are coming (both for Hard and notably)
    • Fruits2 being removed
    • /extend coming (for both servers)
     
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