There's been several changes made over the past few months that haven't been documented, so it's probably almost worthy of a full update itself. Added the ability for Platinum Members to quicksave / quickload their position This saves position, angles and velocity. If you're on a run however quickloading will stop your time. The commands can be found in the F1 Menu within the Platinum section Platinum Members now have active to a dynamic flashlight which attempts to illuminate the area based around their crosshair. Various maps have had their spawns / zones positions altered / modified. This is partially in preparation of split run pbs, for quality purposes and general optimisation purposes Because it was mentioned in the last update, surf races are nearing completion. Added surf_whiteout to easy Added surf_frost to easy Added surf_fornax to easy Added surf_garden to easy Added surf_pantheon to easy Added surf_intereference to easy Added surf_shoria to hard Added surf_happyhug to hard Added surf_klue to hard surf_mesa_revo has had stoptimer entities added to the unintended skip areas Removed some obnoxious white zones on surf_whiteout Moved various teleporter end points on surf_progress_fix to better assist players with overall times (and remove downtime) Fixed an issue where if the user was opted out of seasonal timetrials, it would give the impression that they also couldn't get all-time records Players were still eligible and earned records. Added clearer information as to when the user is in an ahop zone Added improved lag-compensation for when a user is in an ahop zone Cabbage in surf_vegetables no longer has an ahop zone Players when they rejoin / stop spectating that have completed the map will now correctly show as having completed the map. Added !reset. Does the same as !r Added surf_reset. Does the same as !r but is bindable (if you don't want kill bound). Caused completion zones / block zones to have a hard defined limit at which they render at. Added a new wall type - bb_blockzone. This is a solid black element which players cannot see through and will collide with. Market system has been enabled for Surf Other otherwise minor bugfixes.
For what it's worth I suppose, various of the planned changes have made their way to Hard, but a few more are coming (both for Hard and notably) Fruits2 being removed /extend coming (for both servers)