Overall Corrected an issue where AHop zones could render too late or visibly cut out too soon Corrected an issue where ending zones may render too late or visibly cut out too soon Users now have the ability to swap between 600 / 800 gravity via F1. However using the 'wrong' gravity depending on server type will make you ineligible for records.* Added some preliminary underlying systems that allow for recording of runs. Added some preliminary underlying systems for race mode. Added a new zone type: stoptimer - upon touching this your timetrial mode will be stopped. Ahop zones now have a degree of prediction and should work better for players that have higher pings. Easy Removed surf_how2surf Removed surf_guitar_hi Removed surf_sandtrap Removed surf_sandtrap2 Removed surf_ivory Added surf_interference Added surf_progress_fix Added surf_delight Added surf_andromeda Added surf_cyberwave Surf_vegetables has had that one weird ahop zone removed from cabbage Hard Removed surf_neoteric Added surf_koa* Added surf_elysium4* We're going to be changing how the hard and easy servers work in the coming months. This means that hard is going to start getting more quality T2 and above maps that we otherwise consider too difficult for the easier server, with the easier server having more clear intent defined for newer players. We feel that we're really missing a trick supporting players who want those maps that otherwise just because we don't have because newer - moderate surfers would suffer otherwise. A note for surf_progress_fix: We've kept the 'pro' route open but we've temporarily made it so if you do go through it - it stops your timed run. We're experimenting to see how the map feels with the ahop zones between stages. If it turns out they're not great then we'll open the pro route up to be eligible for times. Any entries suffixed with a * indicates these changes are coming later this week due to time-constraints.