Update 17 - Still no store

Discussion in 'Deathrun' started by Teddi, Nov 20, 2009.

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  1. Teddi

    Teddi Well-Known Member Bear

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    Ok, the reason there is no store being added today is because the server is being shipped down to the datacentre sometime today or tomorrow which means the new server will be inaccessible for all files until we get there. This means that as soon as the new server is there however, we can instantly update. So for now, have a pile of other updates.

    Though the content is mainly serverside, it's for my benefit and it can also benefit admins.


    • Fixed a bug where runners could get teleported inside on deathrun_pool_final
    • Fixed a bug where players wouldnt get any cube payouts.
    • Moved falldamage from init.lua to util.lua
    • Removed old test data from a player loading file.
    • Removed random commented scripting
    • Removed old HUD Beta code
    • Edited shared debug msgs
    • Added Debug msgs for when the round ends
    • Added logging system for Cubes. This will log all cubes gained / Lost. Logs will be available to view for admins discretion some point in future (or everyone, who knows).
    • Reverted a change in cube system to bring it back in line with the global system
    • Added a Killzone on deathrun_mario_final
    • Replaced a teleport trigger with a death trigger on deathrun_mario_final
    • Redid all weapon placements on deathrun_mario_final
    • changed dr_reloadmap to bb_reloadmap (This is the new global reloadmap cmd. This should help avert confusion for those who have admin on multiple maps, so they don't have to remember multiple prefixes).
    • Removed ironsight on SMG (Apparantly people prefer this)
    • Gunspawn added to deathrun_silenthill_V2
    • Added a message to the jukebox to signal it's offline.
     
  2. Pot Ducky

    Pot Ducky Hurf Durf,

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    Lookeeen Good
     
  3. Zephyr1551

    Zephyr1551 The Slayer of Bob

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