Update Fourteen

Discussion in 'BBase' started by Teddi, Aug 23, 2010.

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  1. Teddi

    Teddi Well-Known Member Bear

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    Figured it's been a while since I had updated, so here we are. Bunches of fixes. More will be coming soon.

    • Fixed issue regarding models panel not closing the plat menu.
    • Fixed issue regarding trails panel not closing the plat menu.
    • Trail image + colour is now back
    • Trail buttons have been modified to compensate for lower resolutions.
    • You can now give cubes to other players. The condition is you cannot go lower than 12000 of your own total cubes.
    • Auras have been fixed and now work correctly.
    • Love Aura has been added.
    • Fixed the demonic aura being marked as a hat. (whoops)
    • Fixed Pulsing Body Aura being white
    • Fixed Solild Body Aura being white
    • Hats are now only saved when a player buys a hat.
    • Hats now remain on the player when the player dies.
    • Snowman hat has been extended outwards a bit.
    • Fixed bug where multiple hats could stack (I think).
    • Viking hat has been added. It costs 100000 cubes.
    • Rubber glove hat has been added. It costs 100000 cubes.
    • Aviator sunglasses have been added. They cost 50000 cubes.
    • Admin message no longer appears for admins that have connected.
    • Added error checking to see if a players cubes even exists (Durp, should have done this a long time ago)
    • Custom Player models are no longer precached. This should reduce loading times significantly.
    • Removed the save handle system. If something needs to be saved, it can be saved when it needs to be.
    • Fixed a nil error occuring when the player disconnected.
    • Trails are now not downloaded for BBuild.
    • Added resource.Dir( path ) (Allows adding of a directory via a function)
    • Alienswarm playermodels have been added.
    • Added a check for whenever trying to remove a players cubes
    • Added cube trading. To use it, type /trade in game
    • Added cube awarding for admins. To use it, type /award in game.
    • All transactions (Awarding / Trading) are all stored in a database that will be available for anyone to view. Anyone caught attempting to cheat / abuse the system will be banned from awarding / trading / banned altogether.
     
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