Player Input > Server How big is that players input? The commands the player sends to the server. Code: :a cls echo. echo Ping Test echo. set /p n=Targeted I.P. Address: cls echo. echo The packet size you enter will be in Bytes. echo. echo 1,024 Bytes = 1 Kilobyte echo 1,048,576 Bytes = 1 Megabyte echo. set /p m=Size of packet: ping %n% -l %m% -t goto a So something like this could tell me if a server ping.
It was just a question, I got into a huge argument about how big that packet is with a kid today and I was just wondering if you would know. Player Input > Server How big is that players input?
Player input is little, as they're the client. All the client does is report where the player is etc. Here's an example Client connects. Says hai. Servers says hai, who r u. Ban system says if the guy is cool or not. He's let into the server. Now, the client is reporting back to the server constantly in terms of position and the direction you want to move it. Now. It's up to the server whether you can move there. And stuff like player health is controlled via by the server, so in reality, player packets are tiny. It's basically just listening from the server, and sending only minute data.
If someone actually got in an argument on teh Server about THAT? Then PFFFFFFFFFFFFFFTFFFFFFFFFFFFFFFFFFFPTFFFFFFFFFFFFFFFFFFTPSHHHHHHHHHHHHHHHHHTFFFFFFFFFFFFFFFFFP!!! AMIRITE?
Your server ping is based upon distance, not what you send. ---------- Post added at 03:11 PM ---------- Previous post was at 03:11 PM ---------- and / any hiccups your isp has.