Maps please (or removal)

Discussion in 'Deathrun' started by Teddi, Jun 7, 2010.

  1. Teddi

    Teddi Well-Known Member Bear

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    I'm currently busy typing up this lovely Deathrun update that'll be released hopefully in the next few days with a few other suprises. However I don't really have the time to go map hunting, so I'm asking now, If there's any maps you want added or removed, please list them here.

    Format for map additions:


    • Name of Map
    • URL / Link to map
    • Small review
    • Accompanying screenshots
    Format for map Removals:


    • Name of Map
    • Reason(s) why the map should be removed
    It would be of great help if you could supply this information quickly and with reasonable depth. I don't want a 1000 word review, just summarised with a slight explanation for reasons.

    Maps being added:


    • Deathrun_gyro_final
    Maps being removed:


    • Deathrun_decimate_final
    • Deathrun_starline
     
  2. Bundt

    Bundt DJ Pauly D MVP

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    starline... do i really need a reason?
     
  3. Zeke

    Zeke [BB] Sub Admin Sub Admin

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    fpsbanana has some good maps
     
  4. Teddi

    Teddi Well-Known Member Bear

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    Then get suggesting. I said I don't have time to go looking.
     
  5. Zeke

    Zeke [BB] Sub Admin Sub Admin

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    I did suggest some months ago and you turned them all down.
     
  6. Killermon

    Killermon Hammer time!

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    Name of Map

    deathrun_ultimatum_final_v1

    Reason(s) why the map should be removed


    Put bluntly. It's shit. The fire in the spawn that triggers after so long lags like hell. Barely any traps, ugly map in general, far too easy and there is only about two or three traps that actually kill you. The mapper even built a skybox around the whole map outside the metal wall because an entity origin was outside it!!!


    Name of Map

    deathrun_tp_percolate_oreo

    Reason(s) why the map should be removed

    Too short, too easy, very few and unimaginative traps. Almost looks like the map is full brightmap.

    Name of Map

    deathrun_yorksrun_final

    Reason(s) why the map should be removed


    Same as above, only about 2 - 3 traps that are actually deadly and again, too short, too simple and fairly ugly. Not as bad as the two above maps though and only just gets my thumbs down to be completely removed.
     
  7. Whitefang

    Whitefang ( ͡° ͜ʖ ͡°)

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    Don't touch percolate, I alpha tested that map with Loller Dan.
     
  8. Genesis

    Genesis New Member

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    cube should go or be shortened (sorry killamon) because seriously, when was the last time that someone won when the death was actually TRYING? Good map, but WAY too many chances to die, and as a result, it's under-used
     
  9. Zeke

    Zeke [BB] Sub Admin Sub Admin

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    I've won cube many times, it's not that hard at all. If anything nova prospekt is the map people win the least at.
     
  10. Pot Ducky

    Pot Ducky Hurf Durf,

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    * Name of Map Surf_Elements_beta3
    * URL / Link to map http://www.fpsbanana.com/maps/130903
    * Small review This could make things more interesting
    * Accompanying screenshots On Url
     
  11. sConed

    sConed Member

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    I agree with Zeke, cube really is not as hard as you make it sound. I've won plenty of times on it and most matches have plenty of people getting half-way or past it. And the map isn't under-used. Maybe it just happens to be when you're playing, but I've played cube many times and it is definitely not as underused as other maps.