You can land on the first half of the platform and it wont complete the stage, not too important but could maybe be a problem
The problem is partially to do with the fact the platform is an odd shape and the areas we use are cube based. If we were to cover the entire platform, a user could theoretically be marked as completing even though they're hitting the side. There are ways we have of fixing it, but not currently ideal. Wonder if we could possible create a quadratic system capable of making points and then detecting the area, hmm.