When a Player Model turns out like this: http://www.youtube.com/watch?v=IU5unYl5lWc So how do I fix it so it works properly?
There is no animation for the physgun i believe for the vaunt holding it, or you would have to set its animation to be different.
See if it has a anim for the gravity gun, maybe you can use that, since the 2 guns are almost identical.
Okay, you need to decompile the model, and add the line Code: $includemodel "player/male_anims.mdl" RIGHT ABOVE Code: $surfaceprop "flesh/alien/etc" in the .QC file. Then you have to recompile the model.
Get this file-> http://chaosincarnate.net/cannonfodder/download.php?id=mdldecompiler.05.rar And extract it to steamapps/*name*/sourcesdk/bin/ep1/bin/ Next run it, find your .mdl file and decompile it. You will now have a .qc file and multiple others in the directory you pointed the decompiler to. Next download http://www.wunderboy.org/download.php?file=guistudiomdl_2.2.zip&s=2 and place it's files in the same directory. Load your .qc file into that program and let it do it's stuff. Based on which gameinfo.txt file you selected. You'll have the compiled model in that games model folder. And THAT is how you add player animations to a model.