TTT Update 2.3.4

Discussion in 'Trouble in Terrorist Town' started by Teddi, Mar 20, 2012.

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  1. Teddi

    Teddi Well-Known Member Bear

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    • Rearming system is fixed (Thanks Ashman)
    • ttt_schooldaysv2 added
    • ttt_woodedwidow_b7 has been added back to the mix
    • Rearm script for ttt_woodedwidow_b7 has been added and is now in use.
    • Disabled the traitor detector for ttt_woodedwidow_b7.
     
  2. Pot Ducky

    Pot Ducky Hurf Durf,

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    What is the Rearming system? :p
     
  3. Ashman

    Ashman Member

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    just a way to add in more weapons or spawnpoints to a map, or change the existing ones without needing to do any mapping, all done through a tool in sandbox and saved as a .txt file for use with the map
     
  4. Zeke

    Zeke Active Member Sub Admin

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    Why disable the traitor tester? That's half the fun with TTT maps these days.
     
  5. Ashman

    Ashman Member

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    "get in the tester or you're getting killed" either way you're screwed, takes all the fun out of it, makes it too hard for traitors
     
  6. Whitefang

    Whitefang ( ͡° ͜ʖ ͡°)

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    Don't get near the tester!

    Anyway, 67th way has a hidden area for traitors near the tester.
     
  7. Zephyr1551

    Zephyr1551 The Slayer of Bob

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    But when everyone would camp the tester it became a shootout when someone would refuse.

    By the way whitefang the video in your comment is a broken link.
     
  8. Teddi

    Teddi Well-Known Member Bear

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    I blocked the entire area off with the area system.

    The testers also make the game incredibly dull and any twelve year old that becomes detective basically goes "everyone get here now and get tested or else you all die". It also allows for users to verify that they're innocent which means the process of elimination becomes far easier and again, dull.
     
  9. King Cole

    King Cole Active Member

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    So... I can't find the TTT server. IP anyone?
     
  10. Teddi

    Teddi Well-Known Member Bear

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  11. King Cole

    King Cole Active Member

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    Much obliged.
     
  12. Sleepydragn1

    Sleepydragn1 Serious Business Since 08

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    Completely off topic, but you just reminded me of that one engineer sound clip:

    [video=youtube;GwEcdT1nFRo]http://www.youtube.com/watch?v=GwEcdT1nFRo[/video]

    On topic, I can definitely see Teddi's point here. Maps with traitor testers always end up focusing around the traitor testers, and as Teddi said, it makes the game unfair for Traitors and allows for innocents to be confirmed way too easily.
     
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