Update 20 - Part One

Discussion in 'Deathrun' started by Teddi, Apr 13, 2010.

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  1. Teddi

    Teddi Well-Known Member Bear

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    Primarily a Bugfix update this one, however does contain minor additions.


    • Shotguns now do 20 damage (Up from 8) per buckshot
    • Shotgun now shares the standard HL2 Crosshair
    • Shotgun now has a tighter firing cone, making it more suitable for close quarters.
    • Third person has been fixed, no more whizzing around now while the player is dead.
    • Third person now forces the player into first person whilst submerged in water.
    • Fixed a bug with third person that allowed users to rotate the camera through certain brushes allowing certain exploits (Example, runners could rotate the cam to see death in Iceworld).
    • The Cube removal system for killwords has now been removed.
    • Killwords have learned their grammar and can now tell the difference between caps and uncaps.
    • Being submerged in water now generates an underwater effect.
    • dr_bb_glacier_a3 has been added to the map rotation
    • dr_bb_cube_a3 has been added to the map rotation
    • Moved custom models to it's own area.
    • Removed file MRECompat, function moved to BBase (Where it should have been in the first place
    • There is now a cooldown on using the 'E' key of 1.7 seconds. This has been added to prevent trap spammers and also prevent the spamming of traps that can be spammed. This should also help and provide teamwork between death users.
    • Fixed a rare error where Death would not recieve a crowbar after a fresh round restart.
    • Fixed the area code spewing out errors that weren't actually errors.
    • Stickyfeet has been fixed by 95%. Only maps that have severe cases of it (deathrun_gyro_finale) will have noticable stickyness.
    • Votemap has been removed from deathrun and replaced with Votemap that now exists in BBase.
    • Death now take zero damage from explosions.
    • Runners will now take damage from all explosive damage, including barrels.
    • Cubes are now back.
    • Removed pointless MySQL requirement from DR, was already in BBase
    • Every time death win a round, their frags (kills) increase by one, irregardless if they have died or not.
    • Weapon spawns on deathrun_static_final have been redone.
    • Charple is now a playable model
    • Death have a new model!
     
  2. Pot Ducky

    Pot Ducky Hurf Durf,

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    death model???
     
  3. Teddi

    Teddi Well-Known Member Bear

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    Come see.
     
  4. Pot Ducky

    Pot Ducky Hurf Durf,

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    will do soon, at school
     
  5. giantzfan53

    giantzfan53 Member

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    Dang i want to see, stupid school. Nice updates
     
  6. Mc Diddles

    Mc Diddles <marquee><font size="3" color="blue">Justice Team<

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    Death Model is the Husks from Mass Effect 1/2

    Prefer them much more to the previous death model, but is this a weak excuse for the runners "new" model?
     
  7. Whitefang

    Whitefang ( ͡° ͜ʖ ͡°)

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  8. Teddi

    Teddi Well-Known Member Bear

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  9. Zeke

    Zeke Active Member Sub Admin

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    Nobody's on the server what the hell.
     
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